Visual Basic Game Tutorials

The Visual Basic 6 language can be used to create fun small and advanced games. Start by learning how to create some simple card games and move on in creating more advanced third person shooter games. If you want to be the next huge game maker or if you simply want to steal some ideas from game programming for your own app check out these VB6 tutorials.

  • Club Penguin is a sweet site where you can make your own fun trainers. This tutorial shows you how to do so in Visual Basic.
  • This tutorial creates a complete program that uses forms, timers, check boxes, radio options, and other basic controls to make a fractional math game.
  • Every good game allows you to input your name in a high score board. Learn how we can do that using the GetSettings and SaveSettings VB6 functions.
  • Windows resource files are sometimes a pain to use. Instead we can store resources in binary format in our own custom resource file using only Visual Basic 6. Than to read the resources you do the same in reverse.
  • This tutorial explains how to manipulate Bitmaps in VB6. Once you know this you can manipulate pictures, do screen captures, etc.
  • Binary is sometimes a confusing thing, but if you use binary operators you can store a lot more data in a simple integer. See how this can be used to store properties for game characters.
  • This Visual Basic 6 tutorial shows how to select objects in a 3D space using Microsoft DirectX 8 - Very useful for any 3D game development.
  • If you are creating a game that has cutting edge graphics you want to take advantage of every CPU cycle you can. By learning Time Based Modeling you can take full advantage of your computer's FPS.
  • In a good game we need our enemies to seek after the main character (like pacman and the ghosts) or we need them to flee (like the ghosts when pacman eats a pill).
  • Games aren't much fun without collisions. Ships collide into astroids little mushrooms collide into mario. We must know how to detect these collisions - and it turns out to be pretty easy.
  • Many times in a game you want a bunch of objects to move as if they are a flock. It is not too complicated with a little math to make this happen.